A comprehensive collection of my software engineering projects, showcasing various technologies and problem-solving approaches.
A sophisticated static analysis tool that examines Java source code to identify design patterns, detect anti-patterns like singleton abuse, and highlight over-dependencies between classes. The tool uses ASM bytecode manipulation and generates PlantUML diagrams for visualization.
A complete processor design from instruction set architecture to RTL implementation. Features accumulator-based architecture optimized for Euclid's Algorithm with custom instruction set, multi-cycle RTL design, and comprehensive testing using Quartus Prime and ModelSim.
A functional programming language interpreter implemented in Racket. Supports complex language constructs including let expressions, continuation passing style (CPS) conversion, and tail recursion optimization for improved performance and memory efficiency.
A comprehensive group management website built with 3-layer architecture. Features member management, event scheduling, financial tracking, and bulletin board functionality with role-based access control and secure authentication.
A digital replica of the popular Catan board game developed using Test-Driven Development principles. Features comprehensive testing with boundary value analysis, mutation coverage, and internationalization support for multiple languages.
A unified productivity platform featuring todo lists, habit tracking, goal setting, and pomodoro timer. Built with modern web technologies and Firebase integration for real-time data synchronization and user management.
A comprehensive simulation of population evolution using genetic algorithms. Features diverse evolutionary pathways including elitism, crossover, selection, and mutation methods with interactive GUI for parameter adjustment and real-time visualization.
A responsive Python implementation of the classic Pacman game featuring independent NPC ghost movement, smooth single-axis player controls, and team development practices. One of my first projects that introduced me to collaborative development and version control.